#ifndef DIALOGUE_BOX_H
#define DIALOGUE_BOX_H
uint16 dialogue_box_palette[7] = {
	RGB15(0, 31, 0) | BIT(15),
	RGB15(0, 0, 0) | BIT(15),
	RGB15(6, 17, 22) | BIT(15),
	RGB15(15, 24, 28) | BIT(15),
	RGB15(21, 22, 5) | BIT(15),
	RGB15(26, 26, 11) | BIT(15),
	RGB15(29, 30, 23) | BIT(15)
};

u8 dialogue_box_sprites[9][64] = {
  {	0,	0,	0,	1,	1,	1,	1,	1,
   	0,	0,	1,	6,	6,	6,	6,	6,
   	0,	1,	5,	5,	1,	1,	1,	1,
   	1,	5,	5,	1,	3,	3,	3,	3,
   	1,	5,	1,	3,	3,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2 },
  {	1,	1,	1,	1,	1,	1,	1,	1,
   	6,	6,	6,	6,	6,	6,	6,	6,
   	1,	1,	1,	1,	1,	1,	1,	1,
   	3,	3,	3,	3,	3,	3,	3,	3,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2 },
  {	1,	1,	1,	1,	1,	0,	0,	0,
   	6,	6,	6,	6,	6,	1,	0,	0,
   	1,	1,	1,	1,	5,	5,	1,	0,
   	3,	3,	3,	3,	1,	5,	5,	1,
   	2,	0,	2,	3,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1 },
  {	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2 },
  {	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2 },
  {	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1 },
  {	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	2,	0,	2,	0,
   	1,	5,	1,	3,	0,	2,	0,	2,
   	1,	5,	1,	3,	3,	0,	2,	0,
   	1,	5,	5,	1,	3,	3,	3,	3,
   	0,	1,	5,	5,	1,	1,	1,	1,
   	0,	0,	1,	4,	4,	4,	4,	4,
   	0,	0,	0,	1,	1,	1,	1,	1 },
  {	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	0,	2,	0,	2,	0,	2,	0,	2,
   	2,	0,	2,	0,	2,	0,	2,	0,
   	3,	3,	3,	3,	3,	3,	3,	3,
   	1,	1,	1,	1,	1,	1,	1,	1,
   	4,	4,	4,	4,	4,	4,	4,	4,
   	1,	1,	1,	1,	1,	1,	1,	1 },
  {	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	0,	3,	1,	5,	1,
   	0,	2,	0,	2,	3,	1,	5,	1,
   	2,	0,	2,	3,	3,	1,	5,	1,
   	3,	3,	3,	3,	1,	5,	5,	1,
   	1,	1,	1,	1,	5,	5,	1,	0,
   	4,	4,	4,	4,	4,	1,	0,	0,
   	1,	1,	1,	1,	1,	0,	0,	0 }
};
#endif //DIALOGUE_BOX_H